Going Up?

An online co-op horror-comedy for 1–4 players. Ride a billionaire's elevator to floor 100, grab everything that isn't nailed down, and get back in before the doors close.

Augustus P. Uppington III is giving away his tower. All you have to do is reach the top and sign one small document. He will be on the speaker the whole way up.

Players
1–4, online co-op or solo
Platform
Windows PC, on Steam
Release
Coming 2026
Developer
Marbas Interactive
Four guests in party hats and work clothes stand in a gilded elevator car, the Bellhop behind them in the doorway

Pick a floor

The panel never lies. Mr. Uppington lies constantly.

Take turns choosing the next stop from one shared button panel. Every button shows an honest clue about what waits behind its doors, and every run builds a new tower from over thirty floor themes.

The shared button panel inside the car, its coloured buttons each marked with a clue about the floor

Sixty seconds

Ding.

The doors stay open for sixty seconds. Grab what you can, throw your downed friend over your shoulder, and dive back in as they close. Miss the car and you wait in the stairwell, hoping someone comes back for you.

Three guests walk from a dark floor back toward the lit, open elevator car

Greed has weight

Yes, the piano is coming with us.

Loot is physical, heavy and breakable: vases, fridges, a piano, one golden toilet. Overload the car and it won't leave, and the doors open again for whatever is coming down the hall. Spend what's left at the overpriced [EXCLUSIVE] Company Store.

A guest carries the golden toilet across a toy-shop floor while Mr. Uppington comments in the subtitles

One rule

Learn it fast.

The Bellhop only moves when nobody is looking. Mrs. Hush charges at noise, so walk. Tick-Tock is a bomb with legs, so pick him up and throw him. The Doppelguest looks exactly like one of your friends.

The Bellhop, a tall figure in a red uniform, stands by a brass luggage cart outside the elevator doors

The fine print

Every tenth floor, Legal steps into the car.

His lawyers take their cut [COURTESY FEE] from whatever is lying on the floor. Come up short and it comes out of your wallet, then out of your contract. Then everyone drafts a card that bends the rules for the rest of the run.

A man in a suit waits among the cubicles of a dim, green-lit office floor

Better with friends

Nobody should ride alone. You can, though.

Invite up to three friends through Steam or drop into a run already going. Proximity voice chat means walls muffle you, and dying just makes you a ghost who can still warn your team.

Four players in the elevator car, one in a traffic-cone hat, ready to ride

The penthouse

Sign here. And here. And here.

Reach floor 100 and answer his five questions. There is more than one way to settle a contract.

Features

Over thirty floors. Over thirty monsters. One elevator.

  • 1–4 player online co-op, or ride solo
  • Proximity voice chat
  • A new tower every run from over thirty floor themes
  • Over thirty monsters, each with one rule and one counter
  • Physics loot, weapons and a Company Store
  • Card drafts and contract clauses every ten floors
  • A host who comments on every mistake, fully subtitled, with sound captions
A guest in a party hat at the end of a long, empty, yellow-walled corridor
Suited figures in a dark tatami room behind paper screens

Coming 2026

Wishlist Going Up?

A wishlist is the best way to back the game before it launches, and Steam will tell you the day it does. The store page is in review with Valve right now, so the widget below fills in once it goes live.

Wishlist Going Up? on Steam, and Steam will tell you the day it launches.Steam